Have your students attach Voyager to a Speedway Wonder™ car, set up a Speedway track of their own design, and they will be ready to challenge one another in a unique way. The main idea is to collect angular velocity data while Voyager circuits the track. Then by carefully studying the angular velocity graphs produced, determine posible layouts of the track. A magnet at one location along the track, coupled with simultaneously measuring magneti
This lesson makes it possible for your students to study radioactive decay and half-life concepts without the need to purchase expensive radiation monitors and actual radioactive isotopes. Scratch and Voyager work together to accomplish this via a simulation that matches that of true radioactive decay. ScratchX is not required, but may be used. The Scratch program provides the decay process. With each decay of a simulated atom, the Scratch screen quickly flashes white and emits a beep sound similar to that of a typical Geiger counter. Voyager’s light sensor records each of the decays a
We can create a way to make true random numbers in Scratch using the PocketLab Voyager's light sensor and a lava lamp. Sounds crazy? Not really, there is actually a US patent for such a system! It turns out that on their own, computers are not good at generating true random numbers, therefore to make true random numbers using a computer you need an external source of randomness.
This lesson introduces students to a variety of probability and statistics concepts using PocketLab Voyager and Scratch—ScratchX is not required. The Scratch program simulates tossing any number of coins any number of times, displaying the number of heads in each toss with a square having varying shades of grey—black for zero heads and white for the maximum possible number of heads in each toss. The simulated coins are tossed once each second with Voyager’s light sensor recording the results for each toss.
On a hot, sunny day, would you rather wear dark or light-colored clothes? Have you ever walked across dark pavement barefoot on a hot day? How did that feel? Would you rather walk on the dark pavement or a lighter colored sidewalk along green grass? In this experiment you will investigate how the color of objects can affect it’s temperature.
Objective: The objective of today’s lab is to determine if water or sand heats up more quickly and “keeps” its heat longer. You will then use your collected data to answer the following question: How does a hot, sunny day at the beach affect a fish in the water differently from a crab on the sand? Explain.
The law of conservation of energy states that the total energy of an isolated system remains the same. Over time, all energy is conserved. Energy is neither created nor destroyed – instead it transfers from one form to another. Objects in motion have kinetic energy. Thermal energy is energy in a system due to its temperature.
Engage your students in engineering practices and classic force and motion and energy concepts in a fun and unique way. With a PocketLab attached to a Hot Wheels car and a track full of magnets, you'll be able to collect data on position, velocity, acceleration, and energy as your car zips up an over hills and around loops. Turn your students into theme park engineers and have them design "roller coaster" tracks, iterate on car designs for races, or teach basic concepts on position and velocity. This activity is sure to help engage your students in a meaningful way.
Almost everyone enjoys watching the figure skating events in the Winter Olympic Games! But only a select few worldwide with the required skills and God given talent have the opportunity to compete. What about the rest of us? We can’t even imagine how the Olympians manage to perform all of those fancy quad jumps and camel, layback, upright, and sit spins. But we can sit in a chair, and with the right chair, we too can do a sit spin of sorts! Add PocketLab and we can also learn some physics about conservation of angular momentum.