LIDAR—an acronym for Light Detection and Ranging—is a method for remote sensing to measure distances. While LIDAR commonly uses reflected laser light to accomplish this, students can investigate LIDAR principles by using Voyager’s Gyroscope and IR Range Finder in conjunction with the PocketLab-Scratch integration. PocketLab support has described a project in which Voyager was mounted to an RC BB-8 Star Wars toy to map a two dimensional image of a “room”. In this lesson, the aut
Uses the Scratch programming language
The eye is one of the many marvels of the human body. The colored iris of the eye, surrounding the pupil, acts as a diaphragm to keep the amount of light entering the eye fairly constant. If you walk out the door of your house to a sunny yard, the iris opening gets smaller letting less light into your eye. If you enter a dark room after watching your favorite television program, the iris gets larger to allow more light to enter your eye. This is a protective reflex, as too much light could damage the retina, which is where the image forms in the eye, similar to the film of a traditional
Here is a fun Holiday project that that will challenge your students’ skills in both the physics of a gyroscope and Scratch computer programming. With reference to Figure 1, all of the sprites shown are either from the sprite library or are created from the Paint new sprite option in Scratch. The challenge is to program the tree’s star to blink on and off by control of the x gyro, blink the blue light by control of the y gyro, and blink the big red light by control of the z gyro. All three lights should be on when the Scratch program starts running.
This lesson is motivated by a respiration study using a FLIR ONE™ thermal camera in conjunction with the Vernier Thermal Analysis Plus app. Using Voyager and the PocketLab Temperature Probe, however, allows students to investigate respiration at a fraction of the cost of a thermal camera. The response time for the Temperature Probe is rapid enough to observe temperature differences in the air inhaled and exhaled through the mouth during the process of respiration.
Although there are a number of Web-based screen animations illustrating Kepler’s Law of Equal Areas, there are virtually no widespread physical demonstrations using actual hardware—at least not until Ozobot made the scene! Now with Voyager and Ozobot working together as a team, the motion can be visualized and studied quantitatively.