Skip to main content

Six Shades (not fifty!) of Grey: PocketLab Voyager/Scratch Dice

Profile picture for user Rich
Submitted by Rich on Tue, 01/16/2018 - 22:20

This is a programming project that capitalizes on PocketLab-Scratch Integration.  This project makes use of the Scratch random number block to simulate rolling an ordinary six-sided die.  The six random but equally likely outcomes are mapped to sprites of six different shades of gray.  Voyager’s light sensor is then used to determine the value of the die’s roll, mapping light sensor values to the corresponding sprite from six images of the face up side of the die.  A short action video of the author’s solution accompanies this lesson. 

Dice Lesson
Subject
Attachments

To access this free lesson, please sign up to receive communications from us: