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Use the data collecting app Phyphox with external sensors like PocketLab

Submitted by PocketLab on Thu, 09/13/2018 - 17:06

Phyphox App Can Connect with PocketLab Voyager for Interesting New Experiments and Use Cases

The public phyphox beta for connecting Bluetooth Low Energy devices to their data logging app was released this month. A collection of ten experiments, designed by PocketLab superuser Dr. Richard Born, connects PocketLab Voyager with the phyphox app for a number of exciting new use cases, including connecting two Voyagers at once and displaying both data sets simultaneously. 

Eight science experiment in 90 seconds with PocketLab Voyager

Submitted by PocketLab on Thu, 09/06/2018 - 17:48

Quick Science Experiments in 90 Seconds

PocketLab is jam-packed with sensors for hundreds of science experiments. It's easy to set up and get started, which allows for quick explorations into questions you're curious about.

Check out this video as an example. We did eight different science experiments in 90 seconds. 

 

"High Striker" with PocketLab & ScratchX

Submitted by Rich on Sat, 09/01/2018 - 19:29

Carnival Games

Most everyone enjoys a carnival!  Some like the food--from cotton candy, to funnel cakes, to ice cream.  Others enjoy rides such as the carousel, Ferris wheel, and bumper cars.  Many like to test their skills in games like "Milk Bottle", "Balloon and Dart", and "Ring Toss".  One of the most well-know skill games is "High Striker", sometimes called "Ring the Bell" or "Strongman Game".  This game is commonly played by guys trying to impress girlfriends and wives with their macho strength.  In this game, a large mallet is used to strike one end of a lever.  Th

Tactile Sensor as an ON/OFF ScratchX Switch

Submitted by Rich on Sun, 08/26/2018 - 01:04

A Tactile Sensor ON/OFF ScratchX Switch

This lesson provides an example of how to ScratchX program PocketLab Voyager's tactile sensor as an ON/OFF switch.  If you have a device such as a light bulb, motor, or robot that is under control of ScratchX, then the code in this lesson may be a starting point for you.  The ScratchX program assumes that the device can be in any one of two possible states, which we will call ON and OFF.

Theremin Synth Music with Voyager/ScratchX

Submitted by Rich on Thu, 08/23/2018 - 15:25

Introduction

theremin , named after its Russian inventor in the early 1900's, is an electronic musical instrument that is controlled without any contact by the musician.   Volume is controlled by moving one hand near one antenna, while pitch is controlled by moving the other hand near a second antenna.  The sound is generated by a pair of high-frequency oscillators.

Grade Level

PocketLab 3D Printed Kits for Teaching NGSS

Submitted by PocketLab on Thu, 08/23/2018 - 04:00

PocketLab science kits that you can 3D print

The PocketLab team has put together four PocketLab science kits that you can 3D print for free at home or in your classroom. These kits have been specifically engineered to work with your PocketLab to collect interesting data while having a whole lot of fun. If you're a teacher, these kits are great tools to use alongside your PocketLab to help teach NGSS aligned activities.