Here is a fun Holiday project that that will challenge your students’ skills in both the physics of a gyroscope and Scratch computer programming. With reference to Figure 1, all of the sprites shown are either from the sprite library or are created from the Paint new sprite option in Scratch. The challenge is to program the tree’s star to blink on and off by control of the x gyro, blink the blue light by control of the y gyro, and blink the big red light by control of the z gyro. All three lights should be on when the Scratch program starts running.
This lesson is motivated by a respiration study using a FLIR ONE™ thermal camera in conjunction with the Vernier Thermal Analysis Plus app. Using Voyager and the PocketLab Temperature Probe, however, allows students to investigate respiration at a fraction of the cost of a thermal camera. The response time for the Temperature Probe is rapid enough to observe temperature differences in the air inhaled and exhaled through the mouth during the process of respiration.
PocketLab let's you write Scratch programs that talk to the outside world. This guide will help you get started connecting your PocketLab to MIT Media Lab's Scratch software. With PocketLab and Scratch you can read real time sensor data in Scratch and write programs that interact with the outside world.
Follow these steps to get started with the PocketLab - Scratch integration:
This lesson is motivated by an article by Paul G. Hewitt entitled “Sailing into the Wind: A Vector Explanation”, appearing in the Summer 2017 edition of NSTA’s The Science Teacher. Why not put a sail on a Teacher Geek® cart powered by wind from a fan and confined to move along a track?
In addition to being a fascinating toy, the ZéCar flywheel powered car can be utilized in physics curricula to study conservation of energy. It is available from a variety of sources, including teachersource.com for under $14. In this lesson students study energy conservation, including gravitational potential energy, translational kinetic energy, rotational kinetic energy, and work done against non-conservative frictional forces, with emphasis on comparing ZéCar with the PocketLab Teacher Geek
In addition to being a fun toy, the “Slinky” is commonly used in physics classes to qualitatively investigate a variety of wave properties: longitudinal versus transverse traveling waves, superposition of waves, wave reflection from a solid barrier or a free end, and standing waves and resonance. Many of these investigations work well when the Slinky is stretched out on the surface of a floor. However, to do a quantitative study of standing waves and resonance, suspending the stretched Slinky from the ceiling offers the advantages of less fricti
With the current growth in interest in flywheels, stemming from concern for the environmental impact of fossil fuel use, flywheels provide a convenient way for storing energy. Because of this, the study of flywheels in the physics curriculum is well worth consideration by teachers. Such a study allows for a careful examination of the principles of conservation of energy, as well as both linear and rotational kinematics. PocketLab Voyager’s ability to collect angular velocity data makes data collection much easier than was required in similar past experiments wit
Carts constructed with the LEGO® Simple & Powered Machines Set are great for studying motion kinematics, as the resultant motion is fairly smooth, resulting in less noisy data. While you can use the range finder and PocketLab app, it has been found by the author that using Voyager and the VelocityLab app is less noisy as well. The problem that one immediately confronts when considering this approach, however, is that both the small wheels and the large wheels in the LEGO® set are too small for attaching Voyager.
A pendulum is held vertically and is then released, impacting a cart that is initially at rest. This experiment provides students with a lesson for comparing theory with actual experimental results and explaining any differences. A variety of physics principles, including conservation of energy, conservation of momentum, and impulse, are incorporated into the experiment. VelocityLab is used to determine the actual speed of the cart after the impact, and the students compare this to speed predictions based upon theory. In addition, students use impulse concepts to calc